Skill Condition Viewer
If you've ever been confused by what a particular activation condition of a skill means, this tool will help you.
The "Skill filter" button allows you to view only conditions relevant for a particular skill. You can also do this from the details pop-ups on the Skills page.
✖ Reset filters

Select a skill
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accumulatetime
The number of seconds since the race has started.
Example: accumulatetime>=5
Meaning: The race has been ongoing for at least 5 seconds.
activate_count_all
The number of skills you have activated in the race.
Example: activate_count_all>=7
Meaning: You have activated at least 7 skills so far.
activate_count_all_team
The characters on your team have cumulatively activated the specified number of skills.
Example: activate_count_all_team>=10
Meaning: The characters on your team have cumulatively activated 10 skills or more.
activate_count_end_after
The number of skills you have activated in the Final Leg or later.
Example: activate_count_end_after>=3
Meaning: You've activated at least 3 skills during the Final Leg or the Last Spurt.
activate_count_heal
The number of recovery (healing) skills you have activated during the race.
Example: activate_count_heal>=1
Meaning: You have activated at least one recovery skill during the race.
activate_count_later_half
You've activated the specified amount of skills in the second half of the race.
Example: activate_count_later_half>=2
Meaning: You've activated at least 2 skills in the second half of the race.
activate_count_middle
The number of skills you have activated in the Middle Leg.
Example: activate_count_middle>=3
Meaning: You've activated at least 3 skills during the Middle Leg.
activate_count_start
The number of skills you have activated in the Opening Leg.
Example: activate_count_start>=3
Meaning: You've activated at least 3 skills during the Opening Leg.
all_corner_random
Picks a random point during any corner.
Note: To be more precise, this condition randomly picks four points (each time rolls a random corner, and then a random point on that corner). That means that if the skill in question has a short cooldown, there are multiple points where it can activate this way.
Example: all_corner_random==1
Meaning: A random point on a random corner is selected.
always
Always activates.
Example: always==1
Meaning: This skill has no particular conditions.
base_guts
Your guts stat.
Example: base_guts>=1200
Meaning: Your guts stat is 1200 or higher.
base_power
Your power stat.
Example: base_power>=1200
Meaning: Your power stat is 1200 or higher.
base_speed
Your speed stat.
Example: base_speed>=1200
Meaning: Your speed stat is 1200 or higher.
base_stamina
Your stamina stat.
Example: base_stamina>=1200
Meaning: Your Stamina stat is 1200 or higher.
base_wiz
Your wisdom stat.
Example: base_wiz>=1200
Meaning: Your wisdom stat is 1200 or higher.
bashin_diff_behind
Horse lengths between you and the closest uma behind you.
Example: bashin_diff_behind<=1
Meaning: There's another uma at most one horse length behind you.
bashin_diff_infront
Horse lengths between you and the closest uma ahead of you.
Example: bashin_diff_infront<=1
Meaning: There's another uma at most one horse length ahead of you.
behind_near_lane_time
The number of seconds there's another uma right behind you.
Note: "Right behind" means no more than 2.5 meters behind, and no more than 1 lane (1/18 of the track's width) to either side. It doesn't have to be the same uma (as long as there's at least one), but if your own placement changes, the timer will reset.
Example: behind_near_lane_time>=3
Meaning: Another uma has been right behind you for at least 3 seconds.
behind_near_lane_time_set1
The number of seconds there's another uma behind you.
Note: This is similar to behind_near_lane_time with different values. "Behind" here means no more than 5 meters behind, and no more than 2.7 lanes (2.7/18 of the track's width) to either side. It doesn't have to be the same uma (as long as there's at least one), but if your own placement changes, the timer will reset.
Example: behind_near_lane_time_set1>=1
Meaning: Another uma has been behind you for at least 1 seconds.
blocked_all_continuetime
The number of seconds you've been blocked from the front and at least one side simultaneously.
Example: blocked_all_continuetime>=1
Meaning: You've been blocked by other umas both in front and on the side for at least one second.
blocked_front
Checks if you're currently being blocked by someone in front of you.
Example: blocked_front==1
Meaning: Someone is right in front of you.
blocked_front_continuetime
The number of seconds you've been blocked from the front.
Example: blocked_front_continuetime>=1
Meaning: You've been blocked by another uma in front of you for at least a second.
blocked_side_continuetime
The number of seconds you've been blocked from at least one side.
Example: blocked_side_continuetime>=2
Meaning: You've been blocked by another uma from either side for at least 2 seconds.
change_order_onetime
Checks if your position in the race has changed.
Note: Positive number means being overtaken, negative number means overtaking someone.
Example: change_order_onetime<0
Meaning: You've overtaken another uma.
change_order_up_end_after
Checks how many times you've overtaken someone after entering the Final Leg.
Example: change_order_up_end_after>=3
Meaning: You have overtaken another girl at least 3 times since entering the Final Leg.
change_order_up_finalcorner_after
Checks how many times you've overtaken someone after entering the Final Corner.
Example: change_order_up_finalcorner_after>=3
Meaning: You have overtaken another girl at least 3 times since entering the Final Corner.
change_order_up_middle
Checks how many times you've overtaken someone during the Middle Leg.
Example: change_order_up_middle>=3
Meaning: You have overtaken another girl at least 3 times during the Middle Leg.
compete_fight_count
The number of times you've been in a Showdown.
Note: Showdown (追い比べ) refers to the mechanic where directly competing with another girl on the Final Straight will give you extra speed and acceleration based on your guts.
Example: compete_fight_count>0
Meaning: You participated in at least one Showdown (追い比べ) during the Final Straight.
corner
Checks if you're currently on a corner (and if yes, then which one).
Note: For example, "first corner" refers to the first corner on the racetrack, not necessarily the first corner you pass through. This condition is often also used as "corner!=0", meaning any corner.
Possible values: 0 (not a corner), 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner)
Example: corner!=0
Meaning: You're currently on any corner.
corner_count
This condition is probably new. Currently under investigation.
Example:
Meaning:
corner_random
Picks a random point during the selected corner.
Note: If the race goes through the same corner multiple times, it will always activate at the last possible opportunity.
Possible values: 1 (first corner), 2 (second corner), 3 (third corner), 4 (fourth corner)
Example: corner_random==1
Meaning: A random point on the first corner is selected.
course_distance
The length of the current race.
Example: course_distance==2400
Meaning: The current race is exactly 2400 meters long.
distance_diff_rate
Your position between the currently first and the currently last girl as a percentage.
Example: distance_diff_rate<=30
Meaning: If there's a 100-meter gap between the first and the last uma, you're no further than 30 meters behind the first one.
distance_diff_top
The distance in meters between the first place and you.
Note: This condition only uses whole numbers. See distance_diff_top_float for the same condition with floating point numbers.
Example: distance_diff_top>=7
Meaning: There's at least 7 meters difference between the character currently in the first place and you.
distance_diff_top_float
The distance in decimeters between the first place and you.
Note: Divide the number by 10 to get the difference in meters. A value of 25 means a difference of 2.5 meters.
Example: distance_diff_top_float<=25
Meaning: There's at most a 2.5 meters difference between the character currently in the first place and you.
distance_rate
Race progression in percentage.
Example: distance_rate>=50
Meaning: Race is in its half or later.
distance_rate_after_random
Picks a random point after the specified point in the race.
Note: The number is in percentage, for example, 50 meaning 50% of the race.
Example: distance_rate_after_random==50
Meaning: Picks a random point in the second half (i.e. after 50%) of the race.
distance_type
The distance type of the current race.
Possible values: 1 (short), 2 (mile), 3 (medium), 4 (long)
Example: distance_type==4
Meaning: The current race is long.
down_slope_random
Picks a random point on any downhill.
Example: down_slope_random==1
Meaning: A random point on any downhill part of the race is selected.
furlong
This condition is probably new. Currently under investigation.
Example:
Meaning:
grade
The grade of the current race.
Note: All the "big" races without a specified grade (URA Finals, Champions Meeting, Team Stadium, etc.) generally fall into the 100 (G1) category.
Possible values: 100 (G1), 200 (G2), 300 (G3), 400 (OP), 700 (Pre-OP), 800 (maiden), 900 (debut), 999 (daily)
Example: grade==100
Meaning: The current race is of grade G1.
ground_condition
The current condition of the track.
Possible values: 1 (good), 2 (slightly heavy), 3 (heavy), 4 (bad)
Example: ground_condition==1
Meaning: The track is in good condition.
ground_type
The ground type of the current race.
Possible values: 1 (turf), 2 (dirt)
Example: ground_type==2
Meaning: The race is taking place on a dirt track.
hp_per
Your remaining HP (stamina) in percentage.
Example: hp_per<=70
Meaning: You have at most 70% stamina remaining.
infront_near_lane_time
The number of seconds there's another uma right in front of you.
Note: "Right in front" means no more than 2.5 meters ahead, and no more than 1 lane (1/18 of the track's width) to either side. It doesn't have to be the same uma (as long as there's at least one), but if your own placement changes, the timer will reset.
Example: infront_near_lane_time>=3
Meaning: Another uma has been right in front of you for at least 3 seconds.
is_activate_any_skill
Checks if any other skill has just been activated.
Example: is_activate_any_skill==1
Meaning: You have just used another skill.
is_activate_heal_skill
This condition is probably new. Currently under investigation.
Example:
Meaning:
is_activate_other_skill_detail
A different trigger of this skill was activated during the race.
Example: is_activate_other_skill_detail==1
Meaning: You activated "Trigger 1" of this skill at some earlier point of the race.
is_badstart
Checks if you've had a late start to the current race.
Note: Late start" refers to starting gate reaction time of over 0.08 seconds.
Example: is_badstart==0
Meaning: You haven't had a late start to the current race.
is_basis_distance
The distance type of the track.
Note: Core" distance is divisible by 400, "non-core" distance isn't.
Possible values: 0 (non-core), 1 (core)
Example: is_basis_distance==1
Meaning: The total distance of the race is divisible by 400 (e.g. 1600, 2000, 2400)
is_behind_in
Checks if the girl behind you is closer to the inner fence than you.
Example: is_behind_in==1
Meaning: The uma behind you is closer to the inner fence than you.
is_dirtgrade
The race is an exchange race (takes place at either the Kawasaki, Funabashi, Morioka, or Ooi racetrack)
Note: More generally, any race held on a racetrack which is considered to be a 「地方」 (local) racetrack (as opposed to the bigger 「中央」 (Center) racetracks) will count for this.
Possible values: 0 (False), 1 (True)
Example: is_dirtgrade==1
Meaning: The current race is an exchange race (takes place at either the Kawasaki, Funabashi, Morioka, or Ooi racetrack)
is_exist_chara_id
Checks if a character with the given ID is participating in the race.
Note: Only checks for the character, not the version of her. If a seasonal version of an uma exists, it would fulfill the condition too.
Example: is_exist_chara_id==1002
Meaning: Silence Suzuka is running in the current race.
is_exist_skill_id
This condition is probably new. Currently under investigation.
Example:
Meaning:
is_finalcorner
Checks if you're currently on the final corner or beyond.
Note: "Beyond" means that this can activate on the final straight if there's one after the final corner. However, if there are no corners in the race, this will never activate.
Example: is_finalcorner==1
Meaning: You're currently on the last corner or beyond it.
is_finalcorner_laterhalf
Checks if you're currently on the second half of the final corner.
Example: is_finalcorner_laterhalf==1
Meaning: You're on the second half of the final corner.
is_finalcorner_random
Picks a random point on the final corner. The skill will activate there if all other conditions are met.
Note: Unlike is_finalcorner, this condition refers to the actual last corner only (can't pick a point on the last straight).
Example: is_finalcorner_random==1
Meaning: A random point on the final corner.
is_hp_empty_onetime
Checks if your HP (stamina) had been depleted at some point in the race.
Example: is_hp_empty_onetime==1
Meaning: You're out of stamina, or had been previously.
is_last_straight
Checks if you're currently on the final straight of the course.
Note: If a course only has one straight, the first straight is the last straight.
Example: is_last_straight==1
Meaning: You're currently on the final straight of the course.
is_last_straight_onetime
Checks if you've just entered the last straight.
Example: is_last_straight_onetime==1
Meaning: You have just arrived at the last straight.
is_lastspurt
Checks if you're currently in the last spurt.
Note: This does not refer to the Last Spurt phase of the race, but to the last spurt mode of the character. After entering the Final Leg, when the character has enough stamina to finish the rest of the race at max speed, she will enter a "last spurt" mode. That's what this condition refers to.
Example: is_lastspurt==1
Meaning: You're in the last spurt mode.
is_move_lane
Checks if you've just moved left or right.
Possible values: 1 (moved closer to the fence), 2 (moved further from the fence)
Example: is_move_lane==1
Meaning: You've just moved closer to the inner fence.
is_other_character_activate_advantage_skill
A character other than you has activated an advantageous (i.e. non-debuff) skill of a specific type.
Example: is_other_character_activate_advantage_skill==9
Meaning: Someone has activated a healing skill.
is_overtake
Checks if you have any overtake targets.
Note: A girl is an overtake target if she's up to 20 meters ahead of you, and you can catch up with her within 15 seconds at the current speed.
Example: is_overtake==1
Meaning: You have at least one overtake target.
is_surrounded
Checks if you're currently surrounded.
Note: You're being surrounded if there are other uma musume that fulfill the following conditions:
— No more than 3 meters ahead of you, and less than 1.5 lanes difference between you
— No more than 3 meters behind you, and less than 1.5 lanes difference between you
— Less than 1.5 meters behind or ahead of you, and less than 3 lanes difference between you, but not the same lane
In simpler terms, this will usually mean that there's an uma in front of you, behind you, and next to you. It's technically possible for one girl to fulfill two of these conditions (someone passing you from the adjacent line), so two umas can still surround you.
Example: is_surrounded==1
Meaning: You're currently surrounded by other girls.
is_temptation
Checks if you're currently panicked (kakari).
Example: is_temptation==0
Meaning: You're currently not panicked.
is_used_skill_id
Checks whether you've activated a specific skill during this race.
Example: is_used_skill_id==202051
Meaning: You've activated the Great Escape skill during this race.
lane_type
The lane you're currently running in.
Possible values: inner <= 0.2 < middle <= 0.4 outer <= 0.6 < outside
Example: lane_type==0
Meaning: You're currently running right next to the inner fence.
last_straight_random
Picks a random point on the last straight.
Example: last_straight_random==1
Meaning: A random point on the last straight is selected.
lastspurt
Checks if you can carry out your last spurt.
Note: This does not refer to the Last Spurt phase of the race, but to the last spurt mode of the character. After entering the Final Leg, when the character has enough stamina to finish the rest of the race at max speed, she will enter a "last spurt" mode.
Possible values: 0 (not enough stamina to even finish at base speed), 1 (enough stamina to run above base speed, but not enough to finish at max speed), 2 (enough stamina to finish at max speed)
Example: lastspurt==2
Meaning: You have more than enough stamina (HP) left to carry out your last spurt at full strength.
motivation
Your motivation going into the race.
Possible values: 1 (Terrible | 絶不調), 2 (Bad | 不調), 3 (Normal | 普通), 4 (Good | 好調), 5 (Perfect | 絶好調)
Example: motivation>=4
Meaning: Your motivation is Good or better.
near_count
The number of other girls that are currently near you.
Note: "Near" means no further than 3 meters behind/ahead, and no further than 3 lanes to either side. 1 lane equals to 1/18 of the track's width.
Example: near_count==4
Meaning: There are exactly four other girls near you.
near_infront_count
This condition is probably new. Currently under investigation.
Example:
Meaning:
order
Your current position in the race.
Example: order<=3
Meaning: You're currently first, second, or third.
order_rate
Your current position in the race as a percentage.
Note: Converted to the nearest integer first. For example, order_rate > 50 in a 9-uma race would be x > round(9*50%) => x > round(4.5) => x > 5. So your position needs to be 6th or worse, not 5th or worse as you might expect.
Example: order_rate>=50
Meaning: You're in the second half of the pack.
order_rate_in20_continue
Your position has been within the top 20% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_in20_continue==1
Meaning: Your position in the race was never worse than top 20% after the first 5 seconds (for example, in a 10-uma race, you were never worse than 2nd).
order_rate_in40_continue
Your position has been within the top 40% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_in40_continue==1
Meaning: Your position in the race was never worse than top 40% after the first 5 seconds (for example, in a 10-uma race, you were never worse than 4th).
order_rate_in50_continue
Your position has been within the top 50% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_in50_continue==1
Meaning: Your position in the race was never worse than top 50% after the first 5 seconds (for example, in a 10-uma race, you were never worse than 5th).
order_rate_in80_continue
Your position has been within the top 80% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_in80_continue==1
Meaning: Your position in the race was never worse than top 80% after the first 5 seconds (for example, in a 10-uma race, you were never worse than 8th).
order_rate_out20_continue
Your position has been worse than the top 20% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_out20_continue==1
Meaning: Your position in the race was always outside of the top 20% (so within the last 80%). For example, in a 9-uma race, you were always 2nd or worse.
order_rate_out40_continue
Your position has been worse than the top 40% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_out40_continue==1
Meaning: Your position in the race was always outside of the top 40% (so within the last 60%). For example, in a 9-uma race, you were always 4th or worse.
order_rate_out50_continue
Your position has been worse than the top 50% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_out50_continue==1
Meaning: Your position in the race was always outside of the top 50% (so within the last 50%). For example, in a 9-uma race, you were always 5th or worse.
order_rate_out70_continue
Your position has been worse than the top 70% for the entire race until now.
Note: The first 5 seconds of the race don't count, so you have time to establish your position. Same as with normal order_rate, the percentage is converted to the nearest integer first.
Example: order_rate_out70_continue==1
Meaning: Your position in the race was always outside of the top 70% (so within the last 30%). For example, in a 9-uma race, you were always 7th or worse.
overtake_target_no_order_up_time
The number of seconds you've had any overtake targets.
Note: A girl is an overtake target if she's up to 20 meters ahead of you, and if you can catch up with her within 15 seconds at the current speed.
Example: overtake_target_no_order_up_time>=2
Meaning: You've had at least one overtake target for at least two seconds.
overtake_target_time
The number of seconds you've been an overtake target.
Note: You're an overtake target of another girl if you're up to 20 meters ahead of her, and if she can catch up with you within 15 seconds at the current speed.
Example: overtake_target_time>=2
Meaning: You've been an overtake target for at least 2 seconds.
phase
Current phase of the race.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase>=2
Meaning: You're currently either in the Final Leg or the Last Spurt.
phase_corner_random
Picks a random point during a corner on the selected phase. The skill will activate there if all other conditions are met.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase_corner_random==1
Meaning: A random point during a corner in the Middle Leg.
phase_first_half_straight_random
This condition is probably new. Currently under investigation.
Example:
Meaning:
phase_firsthalf
This condition is probably new. Currently under investigation.
Example:
Meaning:
phase_firsthalf_random
Picks a random point during the first half of the selected phase.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase_firsthalf_random==1
Meaning: A random point on the first half of the Middle Leg is selected.
phase_firstquarter
This condition is probably new. Currently under investigation.
Example:
Meaning:
phase_firstquarter_random
Picks a random point during the first quarter of the selected phase.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase_firstquarter_random==1
Meaning: A random point on the first quarter of the Middle Leg is selected.
phase_laterhalf_random
Picks a random point during the second half of the selected phase. The skill will activate there if all other conditions are met.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase_laterhalf_random==0
Meaning: A random point in the second half of the Opening Leg.
phase_latter_half_straight_random
This condition is probably new. Currently under investigation.
Example:
Meaning:
phase_random
Picks a random point during the selected phase. The skill will activate there if all other conditions are met.
Possible values: 0 (Opening Leg), 1 (Middle Leg), 2 (Final Leg), 3 (Last Spurt)
Example: phase_random==0
Meaning: A random point in the Opening Leg.
phase_straight_random
This condition is probably new. Currently under investigation.
Example:
Meaning:
popularity
Your popularity rank among the girls in the current race.
Example: popularity==1
Meaning: You're the most popular girl in the race.
post_number
The starting gate block you started to race in.
Note: Gate block is not the same as the gate number. In races with a lot of participants, one block can have several gates.
Example: post_number<=3
Meaning: You started the race in starting gate blocks 1, 2, or 3.
random_lot
Rolls a random number from 0-100.
Note: This condition is used as random_lot==number, where number is the chance of winning the roll in percentage.
Example: random_lot==50
Meaning: 50% chance for activation.
remain_distance
The number of meters remaining in the race.
Example: remain_distance==200
Meaning: There are exactly 200 meters remaining in the race.
remain_distance_viewer_id
The number of meters remaining in the race for any player character.
Example: remain_distance_viewer_id<=850
Meaning: Any non-NPC character has reached the last 850 meters in the race.
rotation
The direction of the race.
Possible values: 1 (clockwise/right), 2 (counterclockwise/left)
Example: rotation==1
Meaning: The current race is run clockwise.
running_style
Your running strategy.
Possible values: 1 (runner), 2 (leader), 3 (betweener), 4 (chaser)
Example: running_style==1
Meaning: You're a runner.
running_style_count_nige_otherself
The numbers of runners in the race.
Note: You're not included in this number.
Example: running_style_count_nige_otherself>=1
Meaning: At least one of the other girls in the race is a runner.
running_style_count_oikomi_otherself
The numbers of chasers in the race.
Note: You're not included in this number.
Example: running_style_count_oikomi_otherself>=1
Meaning: At least one of the other girls in the race is a chaser.
running_style_count_same
The number of characters with the same running strategy as you.
Note: You count as well.
Example: running_style_count_same<=1
Meaning: Nobody shares the same strategy with you (if you're a runner, you're the only runner).
running_style_count_same_rate
The percentage of characters with the same running strategy as you.
Note: You count as well.
Example: running_style_count_same_rate>=40
Meaning: At least 40% of the girls in the current race have the same strategy as you (e.g. runner).
running_style_count_sashi_otherself
The numbers of betweeners in the race.
Note: You're not included in this number.
Example: running_style_count_sashi_otherself>=1
Meaning: At least one of the other girls in the race is a betweener.
running_style_count_senko_otherself
The numbers of leaders in the race.
Note: You're not included in this number.
Example: running_style_count_senko_otherself>=1
Meaning: At least one of the other girls in the race is a leader.
running_style_equal_popularity_one
Checks if your running strategy is the same as the strategy of the most popular girl in the race.
Example: running_style_equal_popularity_one==1
Meaning: You share the same running strategy with the #1 popular girl in the race.
running_style_temptation_count_nige
The number of runners that are currently panicked (kakari).
Note: You count as well.
Example: running_style_temptation_count_nige>=1
Meaning: There's at least one currently panicked runner in the race.
running_style_temptation_count_oikomi
The number of chasers that are currently panicked (kakari).
Note: You count as well.
Example: running_style_temptation_count_oikomi>=1
Meaning: There's at least one currently panicked chaser in the race.
running_style_temptation_count_sashi
The number of betweeners that are currently panicked (kakari).
Note: You count as well.
Example: running_style_temptation_count_sashi>=1
Meaning: There's at least one currently panicked betweener in the race.
running_style_temptation_count_senko
The number of leaders that are currently panicked (kakari).
Note: You count as well.
Example: running_style_temptation_count_senko>=1
Meaning: There's at least one currently panicked leader in the race.
running_style_temptation_opponent_count_nige
The number of enemy runners that are currently panicked (kakari).
Example: running_style_temptation_opponent_count_nige>=1
Meaning: There's at least one currently panicked enemy runner in the race.
running_style_temptation_opponent_count_oikomi
The number of enemy chasers that are currently panicked (kakari).
Example: running_style_temptation_opponent_count_oikomi>=1
Meaning: There's at least one currently panicked enemy chaser in the race.
running_style_temptation_opponent_count_sashi
The number of enemy betweeners that are currently panicked (kakari).
Example: running_style_temptation_opponent_count_sashi>=1
Meaning: There's at least one currently panicked enemy betweener in the race.
running_style_temptation_opponent_count_senko
The number of enemy leaders that are currently panicked (kakari).
Example: running_style_temptation_opponent_count_senko>=1
Meaning: There's at least one currently panicked enemy leader in the race.
same_skill_horse_count
The number of girls that have this particular skill.
Note: You count as well.
Example: same_skill_horse_count==1
Meaning: Among all the umas in the race, you're the only one with this particular skill.
season
The current season.
Note: The "Cherry blossom" season refers to late spring, when cherry trees around the race track visibly bloom. Skills that are supposed to activate in spring will generally have "1 or 5" in their season conditions.
Possible values: 1 (spring), 2 (summer), 3 (fall), 4 (winter), 5 (cherry blossom)
Example: season==1@season==5
Meaning: It's currently spring (either early spring or the cherry blossom season).
slope
Checks if you're currently running uphill or downhill.
Possible values: 0 (no slope), 1 (up), 2 (down)
Example: slope==1
Meaning: You're currently running uphill.
straight_front_type
Checks if you're currently on a specific straight.
Possible values: 1 (straight in front of the audience), 2 (straight on the opposite side from the audience)
Example: straight_front_type==2
Meaning: You're currently on a straight on the opposite side of the racecourse from where the audience is.
straight_random
Picks a random point on any straight.
Note: First rolls for a straight segment, and then for a random point on that segment. Thus, if there's one very short straight and one very long straight, they both have the same chance to be selected. "Straight" generally only means the straight part of the track next to the stadium seatings, or the one across from there. In other words, tracks can have parts that are neither a straight nor a corner.
Example: straight_random==1
Meaning: A random point on any straight is selected.
temptation_count
The number of times you've been panicked (kakari) during the race.
Example: temptation_count==0
Meaning: You haven't panicked a single time during the race.
temptation_count_behind
The number of girls behind you that are currently panicked (kakari).
Example: temptation_count_behind>=1
Meaning: At least one uma behind you is panicked.
temptation_count_infront
The number of girls in front of you that are currently panicked (kakari).
Example: temptation_count_infront>=1
Meaning: At least one uma ahead of you is panicked.
temptation_opponent_count_behind
The number of enemies behind you that are currently panicked (kakari).
Example: temptation_opponent_count_behind>=1
Meaning: At least one enemy behind you is panicked.
temptation_opponent_count_infront
The number of enemies in front of you that are currently panicked (kakari).
Example: temptation_opponent_count_infront>=1
Meaning: At least one enemy ahead of you is panicked.
time
The time of day during which the race takes place.
Note: This refers to the icon displayed alongside race details.
Possible values: 0 (Any), 1 (Morning), 2 (Daytime), 3 (Evening), 4 (Night)
Example: time==4
Meaning: It's currently night.
track_id
The ID of the current racetrack.
Possible values: 10001 (Sapporo, 札幌), 10002 (Hakodate, 函館), 10003 (Niigata, 新潟), 10004 (Fukushima, 福島), 10005 (Nakayama, 中山), 10006 (Tokyo, 東京), 10007 (Chukyo, 中京), 10008 (Kyoto, 京都), 10009 (Hanshin, 阪神), 10010 (Kokura, 小倉), 10101 (Ooi, 大井), 10103 (Kawasaki, 川崎), 10104 (Funabashi, 船橋), 10105 (Morioka, 盛岡)
Example: track_id==10006
Meaning: The race is taking place on the Tokyo racetrack.
up_slope_random
Picks a random point on any uphill.
Example: up_slope_random==1
Meaning: A random point on any uphill part of the race is selected.
up_slope_random_later_half
This condition is probably new. Currently under investigation.
Example:
Meaning:
visiblehorse
The number of girls in your field of vision.
Example: visiblehorse>=4
Meaning: There are at least 4 girls in your field of vision.
weather
The current weather.
Possible values: 1 (sunny), 2 (cloudy), 3 (rainy), 4 (snowy)
Example: weather==4
Meaning: It's snowing.